In this newest video tutorial, I show how to quickly create a camera frustum in Houdini.
Having a polygon geometry that outlines the camera frustum is useful as a visual indicator of the camera's direction and shows immediately which objects are inside or outside of the camera.
It also allows for a geometric image plane and opens up visualisation options for clipping planes and projection mapping operations.
Addendum: I have discovered my mistake months after I published this post. I have posted this in my music blog. It should rightfully belong in my VFX blog. If this is first time reading my blog post, please access my VFX blog here.
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